Kel'Thuzad – The Lich in DOTA
Kel'Thuzad – The Lich in DOTA-EARLY GAME for most of the DotA hero is a very very difficult time, especially the passive (melee-carry). Why? Because they were small HP kah? Because of their armor? or because they have not got the skills and items, including all factors.
But the main cause is of course due to the presence of the Lich hero-hero like this, which is designed for you to spell installments nuke them very active. Nuke Lich very 'sick' and ACTIVE in early, whoever you are wherever you are in the lane ga your HP bar will ever green / yellow, km ga would be able to last a long time, even before you have ulti, if a lane with this nukers HEAVY.
Statistic of Hero :
Name: Kel’thuzad
Affiliation: INT Scourge
Strength: 18 + 1.55
Agility*: 15 + 2
Intelligence: 18 + 3.25
HP: 492
Mana: 234
Damage: 37-56
Armor: 1
Movespeed: 305
Range: 505
Attack Speed : 0.68
Missile Speed: 900
Sight Range: 1800/800
Advantages and Disadvantages
EXCELLENCE
1. One of the best nukers and very dangerous in the early game.
2. Has skill 'deny', which makes it VERY ACTIVE nuke spell in early.
3. Can survive in the lane as long as he wants.
4. Her Ulti very mematikaan if used correctly.
5. INT growth is excellent
6. Can master the dual lane alone with EASY (especially solo lane)
7. Be able to counter and repel
WEAKNESSES
1. hero early.
2. Fragile, HP and Armor little (luckily he had frost armor)
3. Her U.S. effort, but its pretty sick damage.
4. Animation and skill attack his 'slow'
5. Do not have a defensive skill / to escape
Skill
Frost Nova
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - Deals 50 to the target damage and 75 AoE damage.
Level 2 - Deals 100 to the target damage and 100 AoE damage.
Level 3 - Deals 150 to the target damage and 125 AoE damage.
Level 4 - Deals 200 to the target damage and 150 AoE damage.
Casting range: 600
Area of Effect: 200
Mana Cost: 125/150/170/190
Cooldown: 8
Frost Armor
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2seconds. Lasts 40 seconds.
Level 1 - Adds 3 armor.
Level 2 - Adds 5 armor.
Level 3 - Adds 7 armor.
Level 4 - Adds 9 armor.
Casting range: 800
Mana Cost: 50
Cooldown: 5
Dark Ritual
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - Converts 15% of the current HP of the creep to mana.
Level 2 - Converts 30% of the current HP of the creep to mana.
Level 3 - Converts 45% of the current HP of the creep to mana.
Level 4 - Converts 60% of the current HP of the creep to mana.
Casting range: 400
Mana Cost: 25
Cooldown: 35/30/25/20
Chain Frost
Releases a jumping breath of frost that jumps 7 times.
Level 1 - Deals 280 damage per jump, 370 damage with Aghanim's Scepter.
Level 2 - Deals 370 damage per jump, 460 damage with Aghanim's Scepter.
Level 3 - Deals 460 damage per jump, 550 damage with Aghanim's Scepter.
Casting range: 750
Area of Effect: 600
Mana Cost: 200/325/500
Cooldown: 145/115/60
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