Tiny - The Stone Giant
INTRO
Ussualy Tiny was built as primary ganker and support disabled. Skill stun her and toss that 'fun' really, really well as an opener ganker. So this Build ganker-support for Tiny.
By using two high-damage skillnya that very big, easy for him to kill most hero-hero AGILITY and INTELLIGENCE in early and mid game.
Tiny is dominating dual lane, especially if it's a combo with another stunner. One more thing that is important as well because he's tiny strenght hero who has the highest base attack damage (Grow) and ANTI-Melee Craggy, in the tiny war should always be in the front row.
Advantages and Disadvantages
EXCELLENCE
1. Highest base attack damage (level 3 grow)
2. had 2 nuke skill (avalanche and toss), VERY useful for ganker.
3. Ganker and best pusher with the big loss anyway.
4. Including the few heroes who can overcome STR INT hero in early game.
5. Anti-Melee, tough melee enemies touched.
WEAKNESS
1. Verysevere attack speed, the ultimate skill reduces attack speed as well.
2. Low MP, in the late game only MP not to 600. (No item which adders)
3. Movement speed is far below the average (perhaps due to too big)
4. Because he is a tanker, in the war he was always targeted to be killed
SKILL
Avalanche
Bombards an area with rocks stunning and damaging enemy land units. Casting range 600. AOE 200.
Level 1-100 damage and stun
Level 2-180 damage and stun
Level 3-260 damage and stun
Level 4-300 damage and stun
Mana Cost: 120
Cooldown: 20 Seconds
Toss
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to Themselves (this damage increases as your size increases). Can not toss Dragon Knight in Elder Form. Area of effect 300 (target), 275 (tossed)
Level 1-75 damage.
Level 2-150 damage.
Level 3-225 damage.
Level 4-300 damage.
Mana Cost: 120
Cooldown: 15 Seconds
Casting Range: 1300
Craggy Exterior
Tiny's body is made of solid granite, Causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor bonus. 6% chance, 25 stun damage
Level 2 - Bonus 3 armor. 12% chance, 35 stun damage
Level 3 - 4 armor bonus. 18% chance, 45 stun damage
Level 4 - 5 armor bonus. 24% chance, 55 stun damage
GROW
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases movespeed.
Level 1-50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% (50% *)
Level 2-100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65% *)
Level 3-150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80% *)
Know jg, passively each naikin this skill will get a bonus of 20 tiny movement speed (the further the reach of his feet). Friends antecedent toss still only got 20% of the damage toss.
(*) With Aghanim's Scepter. You instantly have a tree trunk (wkowko)
Picks up a tree to give the Stone Giant bonus damage against buildings, cleave and Increased attack range.
Attack range increased to 235. give effect to demolish the attack 1.75x damage to buildings. Effect cleave 50% in 400 AoE
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