Saturday, February 16, 2013

TEST

Ini hanyalah untuk keperluan test

Ini hanyalah untuk keperluan test

Ini hanyalah untuk keperluan test

Ini hanyalah untuk keperluan test

Friday, January 18, 2013

Tiny - The Stone Giant

Tiny - The Stone Giant

Tiny - The Stone Giant

Tiny - The Stone Giant-Looming from the rocky Crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is Able to launch anything into the air, Including huge amounts of soil to cause avalanches around his enemies. Because of his Craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

INTRO

Ussualy Tiny was built as primary ganker and support disabled. Skill stun her and toss that 'fun' really, really well as an opener ganker. So this Build ganker-support for Tiny.

By using two high-damage skillnya that very big, easy for him to kill most hero-hero AGILITY and INTELLIGENCE in early and mid game.

Tiny is dominating dual lane, especially if it's a combo with another stunner. One more thing that is important as well because he's tiny strenght hero who has the highest base attack damage (Grow) and ANTI-Melee Craggy, in the tiny war should always be in the front row.


Advantages and Disadvantages

EXCELLENCE
1. Highest base attack damage (level 3 grow)
2. had 2 nuke skill (avalanche and toss), VERY useful for ganker.
3. Ganker and best pusher with the big loss anyway.
4. Including the few heroes who can overcome STR INT hero in early game.
5. Anti-Melee, tough melee enemies touched.

WEAKNESS

1. Verysevere attack speed, the ultimate skill reduces attack speed as well.
2. Low MP, in the late game only MP not to 600. (No item which adders)
3. Movement speed is far below the average (perhaps due to too big)
4. Because he is a tanker, in the war he was always targeted to be killed


SKILL

Avalanche

Bombards an area with rocks stunning and damaging enemy land units. Casting range 600. AOE 200.
Level 1-100 damage and stun
Level 2-180 damage and stun
Level 3-260 damage and stun
Level 4-300 damage and stun
Mana Cost: 120
Cooldown: 20 Seconds

Toss

Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% ​​of that damage to Themselves (this damage increases as your size increases). Can not toss Dragon Knight in Elder Form. Area of ​​effect 300 (target), 275 (tossed)
Level 1-75 damage.
Level 2-150 damage.
Level 3-225 damage.
Level 4-300 damage.
Mana Cost: 120
Cooldown: 15 Seconds
Casting Range: 1300

Craggy Exterior

Tiny's body is made of solid granite, Causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor bonus. 6% chance, 25 stun damage
Level 2 - Bonus 3 armor. 12% chance, 35 stun damage
Level 3 - 4 armor bonus. 18% chance, 45 stun damage
Level 4 - 5 armor bonus. 24% chance, 55 stun damage

GROW

Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases movespeed.
Level 1-50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% (50% *)

Level 2-100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65% *)

Level 3-150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80% *)

Know jg, passively each naikin this skill will get a bonus of 20 tiny movement speed (the further the reach of his feet). Friends antecedent toss still only got 20% of the damage toss.


(*) With Aghanim's Scepter. You instantly have a tree trunk (wkowko)


Picks up a tree to give the Stone Giant bonus damage against buildings, cleave and Increased attack range.

Attack range increased to 235. give effect to demolish the attack 1.75x damage to buildings. Effect cleave 50% in 400 AoE

Darchrow - The Enigma

Darchrow - The Enigma


Darchrow - The Enigma

Darchrow - The Enigma-The result of a collapsed star Entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming Hundreds of worlds into the void of his hate and hunger. He is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.

INTRO


When was the last time you see the sky at night? If you really pay attention to the night sky you can find millions or billions of grains of a mysterious object in the sky that position will not be mapped.

Among the billions of beautiful beads, there is a small dark granules are slightly different from the others. Ever seen it? I hope not .. as granules that one of the most dreaded terror hides in the history of a vacuum.

With the ability to master the ENIGMA, it will form granules BLACK HOLE, originally a mysterious incident occurred in a vacuum. Natural phenomena of the universe now, it will be formed in front of our eyes, absorbing everything around it and take you to get to .....
# $% & @??!

Advantages and Disadvantages


EXCELLENCE
1. Disable Area Has Best.
2. Very easy for creeping / and PUSH.
3. Growth INT second best (after Pugna)
4. Not overly dependent on the item (except dagger)
5. Includes Ganker highly competent (^ ^


WEAKNESSES
1. easy to kill, and often become casualties ..
2. Ulti Cooldown Most OLD!!
3. AGI is very poor growth (indeed jg ga really needed anyway: P)
4. Attack range is slightly shorter than the average (500)
5. Ulti Channeling spell (easily defeated)

SKILL

Malefice

Focuses Darchow `s hatred on a target, Causing it to take damage over time and Become repeatedly stunned.
Level 1-40 damage every 2 seconds.
Level 2-40 damage every 2 seconds.
Level 3-65 damage every 2 seconds.
Level 4-65 damage every 2 seconds.

Casting range: 600
Duration: 2/4/4/6
Mana Cost: 110/130/150/160
Cooldown: 15

Demonic Conversion

Splits a creep into 3 Malevolent aspects of itself, coming under your control.
Level 1 - spawns 3 Lesser Eidolons, lasts 35 seconds.
Level 2 - spawns three Eidolons, lasts 35 seconds.
Level 3 - spawns 3 Greater Eidolons, lasts 35 seconds.
Level 4 - spawns 3 Dire Eidolons, lasts 35 seconds.

Casting range: 700
Mana Cost: 170
Cooldown: 35

Midnight Pulse

Steeps an area in dark magic, Causing all opponents who dare enter to take damage.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second.
Level 4-6% max life lost per second.

Duration: 8detik
Casting range: 700
Area of ​​Effect: 400
Mana Cost: 95/110/125/140
Cooldown: 25

Black Hole

Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.

Level 1-30 damage at range, 60 damage close up, lasts 4 seconds.
Level 2-50 damage at range, 100 damage close up, lasts 4 seconds.
Level 3-70 damage at range, 140 damage close up, lasts 4 seconds.

Casting range: 250
Area of ​​Effect: 400 * / 500 ** / 150 ***
Mana Cost: 250/350/450
Cooldown: 200/190/180

(*) Pull AOE,
(**) Far AoE damage
(***) Close AoE damage

Eredar - The Shadow Demon

Eredar - The Shadow Demon

Eredar - The Shadow Demon


Eredar - The Shadow Demon-Long before the war of the Scourge and the Sentinel, an ancient demon named Eredar waged war on all creation. No champion of Light could match him, but he was betrayed and killed by his own underlings. However, the faintest sliver of his shadow survived; over the millenia Eredar regained a portion of his former being and grows Stronger each day, but in a twist of fate his new form was that of a Gnoll. Eredar's new form is not well suited to direct Confrontation, but he knows a number of objurations and tricks to deal with his foes; his skills include banishment, poison, curses, and darker demonic arts.

INTRO

Eredar is a support Hero, hero that still includes 'new' has some special abilities and yet never existed in DotA.

Ranging from skill Disruption, which could create 2 illusions of any hero. Then the effects of skill Amplify amplifynya random but sick. then shadow posion, the skill of stacking nuke extremely lethal, even when it has become one of the most dangerous nuke skill Lane.

But according to the people, the 'less' attractive than this hero instead of his ultimate, it can hurt but the effect of each level is not much different. But it's not a big deal right .. ^ ^

Advantages and Disadvantages

Excellence
Nuke skills is deadly. Ruler Lane Early game!!
Having the most dangerous skill Amplify Damage in DotA
Can create 2 illusions of any hero
Base damage and armor is pretty good.

Weakness
Base MS much less than the standard
STR pretty lousy.
Shadow posion Very profitable enemies take magic wand
Can be a good gangster with Necrolyte __ '

SKILL

Disruption

The Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the targets are created under Eredar's control roomates last for 6 seconds.
Level 1 - 2.5 second banish, illusions deal 30% damage, take 150% damage, and last for 5 seconds.

Level 2 - 2.5 second banish, illusions deal 40% damage, take 150% damage, and last for 5 seconds.

Level 3 - 2.5 second banish, illusions deal 50% damage, take 150% damage, and last for 5 seconds.

Level 4 - 2.5 second banish, illusions deal 60% damage, take 150% damage, and last for 5 seconds.


Cast range: 600
Mana Cost: 120
Cooldown: 25/22/19/16

Soul Cather

Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, Causing it to take Increased damage for 12 seconds.

Level 1 - 20% damage amplification
Level 2 - 30% damage amplification
Level 3 - 40% damage amplification
Level 4 - 50% damage amplification

AOE: 450;
Cast Range: 600
Mana Cost: 50/60/70/80
Cooldown: 13

Shadow Poison

Eredar casts forth a Shadowy roomates poison deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes. Each stack increases the damage it would deal exponentially, up to 4 stacks.

Level 1 - Deals 50 base damage and 50 + 20/40/80/160 for each further stack
Level 2 - Deals 50 base damage and 50 + 35/70/140/280 for each further stack
Level 3 - Deals 50 base damage and 50 + 50/100/200/400 for each further stack
Level 4 - Deals 50 base damage and 50 + 65/130/260/520 for each further stack

AOE: 180
Travel Distance: 1500
Cooldown: 2.75 Seconds
Mana Cost: 50

Demonic Purge

Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged the target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes the damage.

Level 1-200 damage
Level 2-300 damage
Level 3-400 damage

Duration: 4 Seconds
Casting Range: 600
Mana Cost: 200
Cooldown: 50

Rotund 'cockroach - The Necrolyte

Rotund 'cockroach - The Necrolyte

Rotund 'cockroach - The Necrolyte

Rotund 'cockroach - The Necrolyte-Slain for sins of heresy by men who declared Themselves holy, death only gifted Rotund'jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes Wither Living Things and rot. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.

INTRO

Rotund'jere is a support hero, But, to play it will not be the same as other support hero, because he also includes a semi-carry. Semi carry does not mean he is quite dependent on the core item,But as a hero who has the potential to support 'more', should he have the support items as much as possible.

Rotund'jere INT hero though, he only has 2 active skills. But both the active skills which cost him not a little, and one of the skills that his delay is only 5 seconds, 5 seconds for which the cost is expensive? Which means he is very much needed capacity. If you look at the growth of his INT's including pretty, in fact it is not enough .Fortunately hero comes sadist skill, that skill that gives Mana every time he killed or deny.

Hero also has an effect similar DPS skill area. The most useful skill when war hero is the Death of the pulse, the effect is jamming heal friends ONCE attacked the enemy in AoE is quite small. You will be busy pressing hotkeys skill along the battle, because the delay only 5 seconds and can be used in many situations.

While his ultimate is schyte Reaper, he can kill anyone whose HP drops below the target in half with a spell that, because it's damage is based on the HP the target has been reduced. With ultimate 'one hit kill' it, tanker thick its not a problem to cast down.


Advantages and Disadvantages

EXCELLENCE
1. Where can get easily
2. Hero support are very useful in late game war
3. Anti best tanker, the tanker as thick as any, is not a problem for him.
4. Could be a babysitter in lane
5. One of the best support in the DotA-healer.

WEAKNESSES
1. Very fragile in early-mid game
2. Armor suck
3. The enemy will realize Heartstopper hit aura, will disrupt the process of jamming your butt.
4. MS is below the average
5. Ulti useless to enemy HP is still green.

SKILL

Death Pulse

The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.

Level 1 - Deals 75 damage and heals 70 HP.
Level 2 - Deals 125 damage and heals 90 HP.
Level 3 - Deals 200 damage and heals 110 HP.
Level 4 - Deals 275 damage and heals 130 HP.

Area of ​​Effect: 475
Mana Cost: 125/145/165/185
Cooldown: 8/7/6/5

- Your skills are the most versatile, useful for creeping, push, defense, jamming heal at war, and when war additional AoE damage.
- AoE is not too large (450), miles to walk a little closer to the enemy to use it effectively
- Cooldown brief, but where the cost is expensive, be careful to use it in early, tp always activate the game late in the war.
- Death pulse can not be blocked by anything, bs jamming heal magic immune
- Can not be blocked by blink.
- Types magical damage, spell resistance reduced

Aura Heartstopper

The Deathly air stills the hearts of his opponents, Causing them to lose a percentage of their max health over time.

Level 1 - Deals 0.6% of the max HP of the target per second.
Level 2 - Deals 0.9% of the max HP of the target per second.
Level 3 - Deals 1.2% of the max HP of the target per second.
Level 4 - Deals 1.5% of the max HP of the target per second.


Area of ​​Effect: 1000

Sadist

Reveling in death and pain, the Necrolyte gains hp and where regeneration for killing units. Lasts 6 seconds. Hero Kills give 10 times the bonus

Level 1 - Gains 1 HP and 2 where per second.
Level 2 - Gains 2 HP and 4 where per second.
Level 3 - Gains 3 HP and 6 where per second.
Level 4 - Gains 4 HP and 10 where per second.

- You will get an additional Mana and HP regen either jamming last hit (Attack), a spell, or deny.
- If you are his last hit an enemy hero, regennya bonus 10x more.

Reaper Scythe

Brings a target to full realization of its own mortality, dealing damage based on how much life the target of is missing. Stuns for 1.5 seconds.

Level 1 - Deals 0.4 (0.6 *) damage per hit point missing and stuns.
Level 2 - Deals 0.6 (0.9 *) damage per hit point missing and stuns.
Level 3 - Deals 0.9 (1.2 *) damage per hit point missing and stuns.


Casting range: 600
Mana Cost: 175 (150 *) / 340/500
Cooldown: 100 (70 *) / 85 (70 *) / 70

Aiushtha - the Enchantrees

Aiushtha - the Enchantrees


Aiushtha - the Enchantrees

Aiushtha - the Enchantrees-Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has Borrowed much of his powers. This is demonstrated by her control over the shy Wisps roomates she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her a target is away. Her agility is unmatched, and any opponent Attempting to kill her will find she skips ahead of them with surprising ease.

INTRO

Many underestimate Aiushta, as they say aiushta hero contest, garbage, etc.. That's because they do not know just when to play it right.

Aiushtha including the hero of the most hard to kill because it has a slower skill, the ability to control the tank unit, the ability to reduce enemy attack speed a touch, and the most important is the ability to regenerate HP very quickly even faster than the witch doctor.

The ultimate ? It's name impetus. Arrow which can damage is very amused, but also can be very SICK, depending on how long the arrow fly. Well Instead of long, straight passable, because all the information you need to play aiushtha in this guide.

Advantages and Disadvantages

EXCELLENCE

1. Very detrimental and frustrating enemy One line with arly heroes such as Zeus, etc.
2. With a range that far, it's hard touched the enemy attacks
3. Is deadly to all hero range, let alone the type of agility.
4. Quite effective against melee agility hero, and a hero strenght.
5. One of the best defensive hero with skill.


WEAKNESSES

1.Like most INT heroes, HP and armor that slightly
2. Bad status (STR, AGI, INT) even though INT, The MP is very little
3. Always Targeted Instant Kill. Such as lagoons, FOD, suicide squad, and Dagon
4. His ultimate could be blocked by orb effect.


SKILL

Untouchable

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack. Duration 3 seconds (passive)
Level 1 - 20% IAS reduction for the attacker
Level 2 - 50% IAS reduction for the attacker
Level 3 - 80% IAS reduction for the attacker
Level 4 - 110% IAS reduction for the attacker
This skill is the most difficult role to make aiushtha touch let alone killed.


Enchant

Brings the target unit under control of Aiushtha. If the unit can not be converted, it will be slowed instead. 5.5 seconds (Hero Slow), 80 seconds (Creep Possession). Manna cost 65. Casting range 700.
Level 1 - Possession (Creep), 20% slow (Hero)
Level 2 - Possession (Creep), 30% slow (Hero)
Level 3 - Possession (Creep), 40% slow (Hero)
Level 4 - Possession (Creep), 50% slow (Hero)

Nature's Attendants

Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. AOE 300
Level 1 - Releases 3 Wisps. 125 Mana cost
Level 2 - Releases 5 Wisps. 140 Mana cost
Level 3 - Releases 7 Wisps. 155 Mana cost
Level 4 - Releases 9 Wisps. 170 Mana cost
Here it is the fastest HP regenerations skill in DotA, wispnya sm ga bs stopped any (dummy unit), this wisp Why heal all units in 300 AoE.

Impetus

Gives strength to the Enchantress' attacks, Causing them to deal greater damage the further away the targets is. Damage type is Pure.cooldown 0 seconds. (Can autocast)
Level 1 - Deals 15% of the distance in damage. Mana cost 55
Level 2 - Deals 20% of the distance in damage.Mana cost 60
Level 3 - Deals 25% of the distance in damage.Mana cost 65

Casting Range: 550 (715 *)

* With Aghanim's Scepter
Damage impetus pure, pure alias and not reduced armor, or whatever. Can still attack spell imune, tp apt just plain attack, not damage dr impetus.

Rhasta - The Shadow Shaman

Rhasta - The Shadow Shaman


Rhasta - The Shadow Shaman

Rhasta - The Shadow Shaman-Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge Began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to Vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

INTRO

Rhasta is a disabler. The best way is to play it like he mainin lion, or other disabler hero2. He did not fit into a tanker or DPS. Although he juag including great pusher, you still have to build jamming him into disabler.


Advantages and Disadvantages

EXCELLENCE
1. One of the best disabler
2. Very easy to 'counter' Push
3. Very easy creeping (with ether shock)
4. Had one of the best skills to destroy tower
5. INT growth is very good.


WEAKNESSES
1. Enemies carrying PHASE BOOTS. (Can escape from your snakes)
2. Very FRAGILE (HP and armor bit)
3. Disable = Disable the enemy yourself (termination)
4. Hero with the third worst MS .. after techies and rylai
5. ALWAYS be the first target of the enemy at war

SKILL


Ether Shock


Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1-75 damage to 3 targets.
Level 2-150 damage to 4 targets.
Level 3-225 damage to 6 targets.
Level 4-300 damage to 7 targets.

Casting range: 600
Area of ​​Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 8

Voodoo

Transforms an enemy unit into a random critter, disabling special Abilities.
Level 1 - Turns enemy into critter, lasts 1:25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds.
Level 4 - Turns enemy into critter, lasts 3.5 seconds.

Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13


Shackles

Magically binds a target enemy, so that it can not move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3:25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.

Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16

Mass Serpent Ward

Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, roomates have 39-43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, roomates have 54-58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, roomates have 69-73 (94-100 *) damage.

Mana Cost: 200/350/600
Cooldown: 110
(*) Damage to ahganim's Scepter.