Wednesday, January 16, 2013

Sven - The Rogue Knight


Sven - The Rogue Knight

Sven - The Rogue Knight

Sven - The Rogue Knight- A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil.

One of the most versatile hero DotA. Of all the potential Sven can trap a lot of roles for the team, spammable stun area makes it suitable for gank, bonus armor and stat STR high to be a tanker, and DPS ultimate is God's Strength a hit sven very strong, he could be an alternative carry for the team .

So depending on where you build it, which of course takes your team.

-Advantages and Disadvantages-


EXCELLENCE

1. Tanker Hero (Strong) very strong
2. The armor is great and also a huge HP
3. The biggest damage attack in the history of DotA.

WEAKNESSES

1. AS bad
2. Most targeted opponent INT to be tortured
3. It's hard throwing stun, because he was a little MP

-SKILL-


Strom Bolt

 
A magical hammer is thrown at an enemy unit, Causing damage and stunning the target for 2 seconds.

Level 1 Deals 100 damage and stun
Level 2 Deals 175 damage and stun
Level 3 Deals 250 damage and stun
Level 4 Deals 325 damage and stun
Cooldown 15 s.
Mana cost 140.
Casting Range 600
AoE: 250
Duration: 2 sec

Great Cleave

 
Sven strikes with such force that all nearby enemies take damage.

Level 1 - 20% damage splashed
Level 2 - 35% damage splashed
Level 3 - 50% damage splashed
Level 4 - 65% damage splashed
AoE: 200

Warcry

 
With the righteous anger of one wielding justice. Sven lets loose a mighty warcry. Heartening his allies for battle. Sven and nearby allies gain 12% movement speed and increase of armor for 8 seconds.

Level 1 - 12% movement speed and + 3 armor. Cooldown 36 s.
Level 2 - 12% movement speed and + 6 armor. Cooldown 30 s.
Level 3 - 12% movement speed and + 9 armor. Cooldown 24 s.
Level 4 - 12% movement speed and + 12 armor. Cooldown 18 s.

Mana Cost: 25
AoE: 700
Duration: 7 seconds

God's Strength

 
Sven gets pumped up! Adds bonus damage for 25 seconds.

Level 1 Adds 100% damage. Mana cost 100.
Level 2 Adds 140% damage. Mana cost 150.
Level 3 Adds 180% damage. Mana cost 200.

Tuesday, January 15, 2013

King Leoric - The Skeleton King


King Leoric - The Skeleton King

King Leoric - The Skeleton King

King Leoric - The Skeleton King-Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to Cripple his opponents by drawing power from the fiery depths of hell itself, King Leoric is a major threat on the battlefield. His mighty blade Allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hellfire do not wake up again.

King Leoric is a hero-tanker support. Despite having skill 1 vs 1, DPS-critical and natural lifesteal very good, the main build skeleton king is Tanker. And skill is primarily for ngetank Reincarnation, free aegis to resurrect from the dead.

Advantages and Disadvantages


EXCELLENCE

- Growth excellent STR
- Ulti very unique, given two lives
- Could be a carry (got critical)
- Stun can spam (active ganker)
- Support lifesteal
- One hero 1 vs 1 most feared.


WEAKNESSES

- Base INT including the worst
- Mananya very less
- It depends by which (especially ulti)
- Melee
- Actually Reincarnation can be very detrimental

SKILL



Hellfire Blast

Leoric launches a sphere of hellfire from the end of his sword, Causing his victim to burst into flames. Deals damage and stuns for 2 seconds Followed by a 20% slow for 2 seconds.

Level 1-50 impact damage, 15 dps, stun, 20% slow
Level 2-100 impact damage, 30 dps, stun, 20% slow
Level 3-150 impact damage, 40 dps, stun, 20% slow
Level 4-200 impact damage, 50 dps, stun, 20% slow

Casting Range: 525
Mana Cost: 140
Cooldown: 8

- One skill that can spam stun, cooldown Just 8 seconds.
- Where it is very expensive cost. But still, it's just really an active skill.
- Duration 4 seconds, 2 seconds and 2 seconds stun slow and DPS
- Total damage: 80/160/230/300

Vampiric Aura

Allied melee units gain hit points when they hit enemy units.

Level 1 - Gains 10% of attack damage.
Level 2 - Gains 16% of attack damage.
Level 3 - Gains 22% of attack damage.
Level 4 - Gains 28% of attack damage.

AoE: 900

- Lifesteal Area (support) such as Vlad
- STACK with Vladmir's Offering
- STACK with lifesteal ORB (MoM, domi, satan)

Critical Strike

Gives 15% chance to do more damage on an attack.

Level 1 - 1.25 times normal damage.
Level 2 - 1.75 times normal damage.
Level 3 - 2:25 times normal damage.
Level 4 - 2.75 times normal damage.

Reincarnation

When killed, this hero will come back to life at the cost some mana.

Level 1-3 seconds delay, Slows enemies' movement speed around him by 30%
Level 2-3 seconds delay, Slows enemies' movement speed around him by 30%
Level 3-3 seconds delay, Slows enemies' movement speed around him by 30%

AoE: 700
Slow Duration: 3 seconds
Mana Cost: 140
Cooldown: 260/160/60

- Skill reincarnation. after being killed, you can live back in the position you're dead
- Enemies in 700 AoE respwn position you will be exposed slow for 4 seconds.
- Delay before life back is 4-5 seconds, a considerable time away to call for help.
- Reincarnation can not be silence (includes DOOM) you can still live.
- There will be reincarnated if you do not have enough where
- There will be reincarnated if you die in the area that can not be passed (holes, cliffs, etc.)



Monday, January 14, 2013

Boush – The Tinker

Boush – The Tinker

Boush – The Tinker

Boush – The Tinker-Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machine and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of his goblin.

Before attempting to use this hero, you should see the first finger, do you have a fairly long fingers and nimble? Yep, this hero requires the wearer to use most of the keyboard keys, even your sixth item slot should also be filled with items that could be used (active). In addition to 'fast finger', you also must have a good sense, not to spoil the party even your finger speed.

So, be prepared to use almost all your fingers .. ^ ^. IceFrog dedicate to all of you, Hero's most dangerous nukers LATE GAME.

When using tinker?


Do not Pick When ..
1. If your opponent was Nortrom and Pugna (anti spammer / spell combo)
2. Tim you lack initiator war / gank.
3. You do not like the hero mainin active skillnya all.
4. Finger left hand was injured, keselo, cramps, etc.: D


Pick that ..
1. If your opponent is wearing a lot of carry-hero hero.
2. You need permadisable / permasilent.
3. Quite nimble fingers, Fast Hand!
4. Need pusher / defender global
5. You want Holyshit! ^ ^

Advantages and Disadvantages


excellence
1. Including nukers terrible. Up Late though.
2. Got rearm the spell cooldown refreshes whole.
3. Hero with the second highest mobility. (After the fourth Meepo BoT.)
4. Laser makes her miss 100% which means reducing DPS carry almost any hero except that bring MKB.


weakness
1. It includes severe INT to INT hero, but he spammers. (just 2.2/level!)
2. HP includes its very bad.
3. AGI its very slow.
4. Last Word and Nether Ward (Described Worst Enemies.)

SKILL

Laser


Fires an intense beam of light at a target, dealing damage. Deals precise damage.

Level 1-80 damage, 100% chance to miss on the primary target for 3 seconds.
Level 2-160 damage, 100% chance to miss on the primary target for 3 seconds.
Level 3-240 damage, 100% chance to miss on the primary target for 3 seconds.
Level 4-320 damage, 100% chance to miss on the primary target for 3 seconds.

Mana Cost: 95/120/145/170
Cooldown: 14 seconds

Heat Seeking Missile

 
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1-100 damage. 2 targets.
Level 2-175 damage. 2 targets.
Level 3-250 damage, 2 targets.
Level 4-325 damage, 2 targets.

Mana Cost: 120/140/160/180
Cooldown: 25 seconds

March Of The Machine

 
Calls in hordes of robotic goblins to destroy your enemies. Range: 300
Level 1-16 damage / goblin.
Level 2-24 damage / goblin.
Level 3-32 damage / goblin.
Level 4-40 damage / goblin.

Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Area Of Effect (AOE): 900 * / 50 ** / 150 ***
Duration: 6 seconds

Rearm

 
Instantly reloads the Tinker `s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.

Mana Cost: 150/250/350
Cooldown: 0

Saturday, January 5, 2013

Akasha – The Queen of Pain

Akasha – The Queen of Pain

Akasha – The Queen of Pain

Akasha – The Queen of Pain-Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.

Akasha is a Hero-Gankers nukers. Superior in terms of mobility and ganking AoE nuking. enemies will often created hurt by what can be done this hero in the early-mid game. Although the hero is so fragile, he has Blink ability. Quite impossible to catch, chase, and even escaped from this hero.

He belonged to a feared ganker, often appear suddenly, then perform painful attacks, the target will be killed slowly, tormented by the attack so sick! Ngeslow and then hit him with a spell Double the painful area.

Queen of Pain is a hero early-mid off, as well as very fragile and easily killed. But because of the very high mobility and the ability to spell-spell to turn it off area, he was among the favorites of many professional players.

Advantages and Disadvantages



excellence

AoE Nuke terrible
Got Blink, tasty chase and escape.
Attack animation and missile speed is good, easy to Last hit / Deny
Got Slow Lama's duration
Very dangerous in the Early-Mid Game
Good Farmer

weakness

HP is very less, easily killed
Which is not so sufficient for Spell-spell where his
You are not harmful in Late Game
Do not have a disable
Silence, which burn

SKILL


Shadow Strike


Hurls a poisoned dagger roomates deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.

Level 1-50 strike damage, 10 duration damage. 20% of initial slow.
Level 2-75 strike damage, 20 duration damage. 30% of initial slow.
Level 3-100 strike damage, 40 duration damage. 40% initial slow.
Level 4-125 strike damage, 50 duration damage. 50% of initial slow.

Casting Range: 400
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8

Blink


Short distance teleportation that Allows one to move in and out of combat.

Level 1-700 Range.
Level 2-850 Range.
Level 3-1000 Range.
Level 4-1150 Range. .

Casting Range: Global
Mana Cost: 60
Cooldown: 12/10/8/6 seconds

Scream of Pain


The Queen of Pain lets loose a piercing scream, damaging nearby enemies.

Level 1-85 damage per target.
Level 2-165 damage per target.
Level 3-225 damage per target.
Level 4-300 damage per target.

Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Area of ​​Effect: 475

Sonic Wave


Creates the a gigantic wave of sound roomates deals heavy damage to all units in a line.

Level 1-350 damage
Level 2 - 475 (530 *) damage
Level 3 - 600 (725 *) damage

Mana Cost: 250/360/500
Cooldown: 135 (100/70/40 *)
AoE: 100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)
Casting Range: 700

Lion – The Demon Witch

Lion – The Demon Witch

Lion – The Demon Witch

Lion – The Demon Witch-A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.

Lion is a disabler. IN THE build anything, he disablernya team. He was of little use, user lion usually 'selected' would act as what. That disabler, wherever needed. He can be Ganker, roaming, jamming enemy carry buttocks, because success is in the hands bokongan this disabler. Ganker addition, he also fits into the support, jamming support carry on your team, helped get a lot of gold with your disable2. Even can also play solo.

Lion also includes nuker, rather a very DANGEROUS. He is one of the best nuker in DotA. Very versatile, can survive very long in the lane, so it may take longer nge-support also by which his drain.

Lion harmful for all types of battle, Good by1 and 5 vs. 5. Although growth is less STR (meaning HP bit of), his INT growth is very good, because this hero created for 'capability' disable it.

IN any battle (public / competition), lion is often used as the main GANKER TIM, even at level 1 he has provided great assistance when nge-butt. So if there are more who pick this hero, in the early game you should be more careful, because you will often interrupted by the arrival of this hero in your lane.


Advantages and Disadvantages



EXCELLENCE

1. Spellnya very BIG damage (though not the largest)
2. HAVE 2 skill DISABLE fairly active.
3. Can survive in the lane 'forever', until whenever he wants.
4. Particularly useful when jamming butt at level 1
5. Nyicil easy opponent


WEAKNESSES

1. MS below average aka slow
2. Damage too, rada difficult jamming last hit.
3. Very easy to kill, growing pains armor.

SKILL


Impale


The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
Level 1-60 damage, lasts 0.5 second.
Level 2-130 damage, lasts 1 second.
Level 3-200 damage, lasts 1.5 seconds.
Level 4-260 damage, lasts 2 seconds.

Casting range: 500
Area of ​​Effect: 150
Mana Cost: 100/120/145/170
Cooldown: 12

Voodoo


Transforms an enemy unit into a random critter, disabling special Abilities.
Level 1 - Turns enemy into critter, lasts 1:25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds.
Level 4 - Turns enemy into critter, lasts 3.5 seconds.

Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13

Mana Drain


Absorbs the magical energies of a target enemy unit by taking where from it every second 00:25.
Level 1 - 20 mana drained per second, lasts 4 seconds.
Level 2-40 Where drained per second, lasts 4 seconds.
Level 3-60 Where drained per second, lasts 4 seconds.
Level 4-120 where drained per second, lasts 4 seconds.

Casting range: 750
Mana Cost: 10
Cooldown: 20/15/10/5

Finger of Death


Instantly rips at a target, Attempting to turn it inside-out. Deals massive damage.

Level 1 - Deals 600 damage, 725 damage with Aghanim's Scepter.
Level 2 - Deals 725 damage, 875 damage with Aghanim's Scepter.
Level 3 - Deals 850 damage, 1025 damage with Aghanim's Scepter.

Casting range: 900
Mana Cost: 200/420/650 (625)
Cooldown: 160/100/40

Friday, January 4, 2013

Mortred in DOTA

Mortred in DOTA

Mortred in DOTA

Mortred in DOTA-Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.

Initially silent emang looks friendly and 'girl' really, but the more he will become stronger and CRUEL. Such a sweet kitten that turns into a QUEEN TIGER ...., that will never take off 'prey'.

Mortred is one of the few killer hero who never fails to kill prey, before coming for help from his friends. Mortred could kill all the enemies very quickly, having hit physical damage with critical sickest highest damage in DotA.

Bottom line If Hero is so, he could behead anyone without first exposed to damage anything!


Advantages and Disadvantages

excellence

1. Hero with the highest AGI growth in the second (after Terrorblade)
2. Hero with the most violent Critical Strike DotA!
3. Having skills in addition to pursuing the opponent, as well as to ngelast-hit creep in Early Game.
4. Late transparent with Blur and give Tallisman of Evasion Free.


weakness

1. Base HP and armor bad.
2. Growth worst INT
3. Because Melee, so he's prone to disabler-disabler opponent.
4. Not easy to play hero.

Skills

Stifling Dagger

Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.

Level 1 - Deals 50 damage (20 to heroes), slows by 50% for 1 second
Level 2 - Deals 100 damage (40 to heroes), slows by 50% for 2 second
Level 3 - Deals 150 damage (60 to heroes), slows by 50% for 3 second
Level 4 - Deals 200 damage (80 to heroes), slows by 50% for 4 second

Casting range: 1200
Mana Cost: 30/25/20/15
Cooldown: 8

Phantom Strike

Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

Level 1 - Teleports to the target unit, and recieves increased attack speed.
Level 2 - Teleports to the target unit, and recieves increased attack speed.
Level 3 - Teleports to the target unit, and recieves increased attack speed.
Level 4 - Teleports to the target unit, and recieves increased attack speed.

Casting range: 1000
Mana Cost: 50
Cooldown: 14/11/8/5

Blur

The Phantom Assassin becomes hard to see by blurring her body and disappearing from the minimap when near enemy heroes. Some enemy attacks miss.

Level 1 - 20% dodge
Level 2 - 25% dodge
Level 3 - 30% dodge
Level 4 - 35% dodge

Coup de Graçe

Mortred has refined her hero-killing skills to a high degree.

Level 1 - 15% chance to 2.5x critical.
Level 2 - 15% chance to 3.5x critical.
Level 3 - 15% chance to 4.5x critical.












Thursday, January 3, 2013

Kel'Thuzad – The Lich in DOTA

Kel'Thuzad – The Lich in DOTA

Kel'Thuzad – The Lich in DOTA

Kel'Thuzad – The Lich in DOTA-EARLY GAME for most of the DotA hero is a very very difficult time, especially the passive (melee-carry). Why? Because they were small HP kah? Because of their armor? or because they have not got the skills and items, including all factors.

But the main cause is of course due to the presence of the Lich hero-hero like this, which is designed for you to spell installments nuke them very active. Nuke Lich very 'sick' and ACTIVE in early, whoever you are wherever you are in the lane ga your HP bar will ever green / yellow, km ga would be able to last a long time, even before you have ulti, if a lane with this nukers HEAVY.

Statistic of Hero :

Name: Kel’thuzad
Affiliation: INT Scourge
Strength: 18 + 1.55
Agility*: 15 + 2
Intelligence: 18 + 3.25
HP: 492
Mana: 234
Damage: 37-56
Armor: 1
Movespeed: 305
Range: 505
Attack Speed : 0.68
Missile Speed: 900
Sight Range: 1800/800

Advantages and Disadvantages

EXCELLENCE

1. One of the best nukers and very dangerous in the early game.
2. Has skill 'deny', which makes it VERY ACTIVE nuke spell in early.
3. Can survive in the lane as long as he wants.
4. Her Ulti very mematikaan if used correctly.
5. INT growth is excellent
6. Can master the dual lane alone with EASY (especially solo lane)
7. Be able to counter and repel

WEAKNESSES

1. hero early.
2. Fragile, HP and Armor little (luckily he had frost armor)
3. Her U.S. effort, but its pretty sick damage.
4. Animation and skill attack his 'slow'
5. Do not have a defensive skill / to escape

Skill

Frost Nova
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
Level 1 - Deals 50 to the target damage and 75 AoE damage.
Level 2 - Deals 100 to the target damage and 100 AoE damage.
Level 3 - Deals 150 to the target damage and 125 AoE damage.
Level 4 - Deals 200 to the target damage and 150 AoE damage.

Casting range: 600
Area of Effect: 200
Mana Cost: 125/150/170/190
Cooldown: 8

Frost Armor
Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2seconds. Lasts 40 seconds.
Level 1 - Adds 3 armor.
Level 2 - Adds 5 armor.
Level 3 - Adds 7 armor.
Level 4 - Adds 9 armor.

Casting range: 800
Mana Cost: 50
Cooldown: 5

Dark Ritual
Sacrifices a target friendly unit to convert its hit points into mana.
Level 1 - Converts 15% of the current HP of the creep to mana.
Level 2 - Converts 30% of the current HP of the creep to mana.
Level 3 - Converts 45% of the current HP of the creep to mana.
Level 4 - Converts 60% of the current HP of the creep to mana.

Casting range: 400
Mana Cost: 25
Cooldown: 35/30/25/20

Chain Frost
Releases a jumping breath of frost that jumps 7 times.
Level 1 - Deals 280 damage per jump, 370 damage with Aghanim's Scepter.
Level 2 - Deals 370 damage per jump, 460 damage with Aghanim's Scepter.
Level 3 - Deals 460 damage per jump, 550 damage with Aghanim's Scepter.

Casting range: 750
Area of Effect: 600
Mana Cost: 200/325/500
Cooldown: 145/115/60